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Star Citizen, originally on Crytek’s CryEngine, in its latest alpha patch 2.6 switched to Amazon’s Lumberyard instead. Cloud Imperium Games’ CEO and creative director Chris Roberts confirmed the news in a press release:

“We’ve been working with Amazon for more than a year, as we have been looking for a technology leader to partner with for the long term future of Star Citizen and Squadron 42. Lumberyard provides ground breaking technology features for online games, including deep back-end cloud integration on AWS and its social component with Twitch that enables us to easily and instantly connect to millions of global gamers. Because we share a common technical vision, it has been a very smooth and easy transition to Lumberyard. In fact, we are excited to announce that our upcoming 2.6 Alpha release for Star Citizen is running on Lumberyard and AWS.”

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All of the Star Citizen players in this patch will also get to play as the Star Marine Star Marine being the game’s FPS module) for a little bit. Take on other players in two maps and on two modes, fighting in traditional spaceship corridors or by heading outside for a bit of zero-G combat.

This new patch also adds new modes, new missions, balances, bug fixes and UI changes, Surprisingly in the patch notes, there is no mention of the games engines switching.